|
wolf secondary attack
|
Derrick3300
Junior Member
 
Posts: 2
Group: Registered
Joined: Jan 2008
Status:
Reputation: 0
|
wolf secondary attack
Well i just played this game and i cant understand one thing...
Why when i kill someone whit the secondary wolf attack (jump + R mouse) , i dont get the kill from it, and if a do it more than once. I dont get kills even from guns.
|
|
| 01-12-2008 05:11 PM |
|
 |
Flyingbox
Internets.
  
Posts: 177
Group: Registered
Joined: Oct 2007
Status:
Reputation: 3
|
RE: wolf secondary attack
When you kill and don't get credit... does the killed person ever "respawn"?
Do you ever see the person move around?
|
|
| 01-13-2008 03:07 AM |
|
 |
Derrick3300
Junior Member
 
Posts: 2
Group: Registered
Joined: Jan 2008
Status:
Reputation: 0
|
RE: wolf secondary attack
Yea...i killed like half a team, and they all where running. Today for ex, on a 2 vs 2 server i count get credit from 1 dude, couldn't see him half the time (maybe cos he was sneaky...). But my teammate always got pwned by him so he didn't dc or somting. One of the person in the instance said its cos he lag 2 much. Ow and i couldn't even get credit whit weapons...
Also sometimes there is a person or 2 invisible on certain maps. Is it a bug? Cos if its a feature its totally imbalanced... And i am not talking about the "ghost wolf", its a dude whit a weapon. And he stays invisible even while firing.
(This post was last modified: 01-13-2008 11:37 PM by Derrick3300.)
|
|
| 01-13-2008 09:12 PM |
|
 |
Flyingbox
Internets.
  
Posts: 177
Group: Registered
Joined: Oct 2007
Status:
Reputation: 3
|
RE: wolf secondary attack
Ok. When you "kill" someone and don't get credit...that's a p2p network problem.
For some reason your internet data is not being sent/received/synced in the match and it will "Forget" that you actually killed that person.
The score table will show that person as dead, but they are actually still walking around and killing---just you two can't see each other.
The only way i know how to fix this is to rejoin the match.
It can also be fixed if some players left and new ones came in. The sync MIGHT be restored at that point.
In p2p, remember only one set of packets are sent out by the actual server and just swapped among the players from that point. If there is a weak link then the packets won't go through.
|
|
| 01-14-2008 03:49 AM |
|
 |
Sinister
Member
  
Posts: 66
Group: Registered
Joined: Sep 2007
Status:
Reputation: 0
|
RE: wolf secondary attack
|
|
| 01-15-2008 11:46 PM |
|
 |
an1sh
an†sh
 
Posts: 16
Group: Registered
Joined: Nov 2007
Status:
Reputation: 0
|
RE: wolf secondary attack
Also this happens a LOT in 5vs5 or more games
This is why smart players stick with 4vs4 Max Rooms. We have to wait until softnyx gets a dedicated server, until then, its p2p, sucky eh?
![[Image: sigzv0.png]](http://i126.photobucket.com/albums/p118/an1sh_2006/sigzv0.png)
Wolfteam IGN/Name: an1sh
|
|
| 01-22-2008 12:54 PM |
|
 |
killer3000ex
Junior Member
 
Posts: 13
Group: Registered
Joined: Jun 2008
Status:
Reputation: 0
|
RE: wolf secondary attack
maybe the guy was lagging?
|
|
| 08-03-2008 12:58 AM |
|
 |
Flyingbox
Internets.
  
Posts: 177
Group: Registered
Joined: Oct 2007
Status:
Reputation: 3
|
RE: wolf secondary attack
killer3000ex Wrote:maybe the guy was lagging?
Nope. Sync error.
Also note, if and when the sync is reestablished, it will kill the player (note that you technically 'killed' him but did not get credit etc. and the game did not recognize him as dead) as soon as the flow starts again.
Basically a delayed response death.
Typically the victim ends up whining and saying "HACKER" and whatnot... No. There is no hack about it, so just respawn and play the match.
|
|
| 08-03-2008 07:17 AM |
|
 |